What should i master in alchemy
Potion spec is hit and miss because you may sell a ton one day with people stocking up for the week and not sell any the rest of the week. Post by lindisty I would recommend Elixir mastery-- and this is why. Transmute mastery will net you a huge profit when it procs.
It will almost never proc. Elixirs sell for a decent amount and you can make as many as you want at any given time, and proc pretty well yesterday I made 20 and got 11 proc'd flasks, another time I made 10 and got 2, but that's still not too bad. With the fact that potions can't be used more than once in combat anymore they aren't being sucked down like they had, but if there's a market for them on your server, either potion or elixir mastery is what I would recommend-- I'd look at how each sell on your server.
Post by iala Transmute mastery will net you a huge profit when it procs. Not a bad day's work, and nicely replenished my stockpile as I'm a jewelcrafter as well.
I don't care about the potential income from these professions, I use them mainly to help guildies and other friends when they need something and myself as well of course. When I've surplus, that gets auctioned off or npc'd, mainly that means leftover herbs, ore, and leathers gathered to grind crafting occupations. Post by Juus Personally i have 4 characters with transmutation mastery, and i am happy with the proc chance of making 4x truegold each day.
Post by Magician My opinion But you have to account for ather things before you choose. This is why. Experimenting allows the player to discover what effects each ingredient has: Put together two ingredients with the same effect, and they will be revealed.
Some experiments will fail to yield usable results, but the game keeps track of which combinations don't work. Meanwhile, if the player winds up with usable results that aren't useful to their play style, any alchemical merchant will happily purchase them.
Mix and match, try every possible combination, and record favorite recipes. Additionally, consider Standing Stone bonuses. As with any skill, certain NPCs are willing to share their knowledge with the Dragonborn for a price. Skill books will also give a boost, though these can be hard to track down.
Certain reagents are hard to find out in the world, but come readily stocked in shops. Raising Speech allows the player to cheaply purchase items like Daedra hearts and moon sugar. Furthermore, the Merchant perk expands alchemy vendors' selections to include rarer ingredients like pearls and mammoth tusk powder.
Meanwhile, the Pickpocket skill gives the player access to the Poisoner perk. This allows the player to poison a target by slipping a vial of the stuff into their pocket for a dastardly sneak attack.
As with any skill, more perks become available as the player levels up. Green Thumb allows players to harvest two ingredients from mushroom clusters, flower bushes, etc. The Experimenter perk is one of the most useful. The guide is in a small window on your main screen in-game. All the detail that you need to complete the quest is included in the guide. Benefits of Specializations Being specialized gives you a chance to create an extra 1 to 4 for a total of 5 items while crafting Potions, Elixirs, or Transmutations.
Specialization Quests Keep in mind, you can switch Alchemy specializations for only g, and you don't have to do the quest for the specialization you are switching to! To complete the quest, you will need: 4x Primal Might 3.
Changing specialization Changing Alchemy Specializations is very simple. If I doubled, they get both and he can tip if they want. I would suggest transmute unless you have more than 1. You will always want to be burning the transmute CD and the more you make, the better. If you have more than 1 alchemy; then you can pick several specs. The main can get elixir or potion mastery.
Elixirs do long lasting buffs which include flasks, so I imagine more players will go for it.
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